3D character, personal / student project

Worm

Rigged 3D character

A stylized worm character, modeled and rigged with a working skeleton, posed here for idle, walk, and jump.

My role
Character modeling Rigging Animation
Tools
Autodesk Maya After Effects
Worm rigged character cover art
01

Modeling to texturing pipeline

The character built up in stages: base model, skeleton, rig controls, then texture.

Worm base model, shaded
Modeling
Worm base model, wireframe
Modeling (wireframe)
Worm skeleton and joint chain
Skeleton
Worm rig controls
Rigging
Worm textured character with rig
Texture
02

Animation

Idle, ballistic, jump, and walk cycles, animated on the rig.

Idle
Ballistic
Jump
Walk
A death animation was also planned for this set but isn't available as a clean export yet.