A stylized ice cream truck modeled from a reference sheet, unwrapped, and textured for use as a game prop, taken from Maya modeling through to a final Substance Painter render.
Built up in Maya: proportions blocked out, geometry refined into the final shape, then checked from every angle.
The finished model, rendered from four angles, then unwrapped for texturing.
Textured in Substance Painter, then rendered as the final presentation pass.